move windows with vim bindings

This commit is contained in:
2026-06-17 11:22:57 +02:00
parent 5588f79ccb
commit d96dee00d5
7 changed files with 187 additions and 26 deletions

View File

@@ -109,6 +109,10 @@ static const Key keys[] = {
{ MODKEY, XK_b, togglebar, {0} },
{ MODKEY, XK_j, focusstack, {.i = +1 } },
{ MODKEY, XK_k, focusstack, {.i = -1 } },
{ MODKEY, XK_Left, focusdir, {.i = 0 } }, // left
{ MODKEY, XK_Right, focusdir, {.i = 1 } }, // right
{ MODKEY, XK_Up, focusdir, {.i = 2 } }, // up
{ MODKEY, XK_Down, focusdir, {.i = 3 } }, // down
{ MODKEY, XK_i, incnmaster, {.i = +1 } },
{ MODKEY, XK_d, incnmaster, {.i = -1 } },
{ MODKEY, XK_h, setmfact, {.f = -0.05} },

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@@ -1,25 +1,13 @@
--- config.def.h
+++ config.def.h
@@ -3,6 +3,7 @@
/* appearance */
static const unsigned int borderpx = 1; /* border pixel of windows */
static const unsigned int snap = 32; /* snap pixel */
+static const int swallowfloating = 0; /* 1 means swallow floating windows by default */
static const int showbar = 1; /* 0 means no bar */
static const int topbar = 1; /* 0 means bottom bar */
static const char *fonts[] = { "monospace:size=10" };
@@ -26,9 +27,11 @@ static const Rule rules[] = {
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
*/
- /* class instance title tags mask isfloating monitor */
- { "Gimp", NULL, NULL, 0, 1, -1 },
- { "Firefox", NULL, NULL, 1 << 8, 0, -1 },
+ /* class instance title tags mask isfloating isterminal noswallow monitor */
+ { "Gimp", NULL, NULL, 0, 1, 0, 0, -1 },
+ { "Firefox", NULL, NULL, 1 << 8, 0, 0, -1, -1 },
+ { "St", NULL, NULL, 0, 0, 1, 0, -1 },
+ { NULL, NULL, "Event Tester", 0, 0, 0, 1, -1 }, /* xev */
};
/* layout(s) */
@@ -67,6 +67,10 @@ static const Key keys[] = {
{ MODKEY, XK_b, togglebar, {0} },
{ MODKEY, XK_j, focusstack, {.i = +1 } },
{ MODKEY, XK_k, focusstack, {.i = -1 } },
+ { MODKEY|ControlMask, XK_Left, placedir, {.i = 0 } }, // left
+ { MODKEY|ControlMask, XK_Right, placedir, {.i = 1 } }, // right
+ { MODKEY|ControlMask, XK_Up, placedir, {.i = 2 } }, // up
+ { MODKEY|ControlMask, XK_Down, placedir, {.i = 3 } }, // down
{ MODKEY, XK_i, incnmaster, {.i = +1 } },
{ MODKEY, XK_d, incnmaster, {.i = -1 } },
{ MODKEY, XK_h, setmfact, {.f = -0.05} },

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@@ -123,10 +123,14 @@ static const Key keys[] = {
{ MODKEY, XK_i, incnmaster, {.i = +1 } },
{ MODKEY, XK_p, incnmaster, {.i = -1 } },
{ MODKEY, XK_h, focusdir, {.i = 0} },
{ MODKEY, XK_k, focusdir, {.i = 1 } },
{ MODKEY, XK_l, focusdir, {.i = 2 } },
{ MODKEY, XK_h, focusdir, {.i = 0 } },
{ MODKEY, XK_l, focusdir, {.i = 1 } },
{ MODKEY, XK_k, focusdir, {.i = 2 } },
{ MODKEY, XK_j, focusdir, {.i = 3 } },
{ MODKEY|ShiftMask, XK_h, placedir, {.i = 0 } },
{ MODKEY|ShiftMask, XK_l, placedir, {.i = 1 } },
{ MODKEY|ShiftMask, XK_k, placedir, {.i = 2 } },
{ MODKEY|ShiftMask, XK_j, placedir, {.i = 3 } },
{ MODKEY|ShiftMask, XK_h, setcfact, {.f = +0.25} },
{ MODKEY|ShiftMask, XK_l, setcfact, {.f = -0.25} },

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98
dwm.c
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@@ -228,6 +228,7 @@ static void motionnotify(XEvent *e);
static void movemouse(const Arg *arg);
static Client *nexttagged(Client *c);
static Client *nexttiled(Client *c);
static void placedir(const Arg *arg);
static void pop(Client *c);
static void propertynotify(XEvent *e);
static void quit(const Arg *arg);
@@ -1577,6 +1578,103 @@ nexttiled(Client *c)
return c;
}
void
placedir(const Arg *arg)
{
Client *s = selmon->sel, *f = NULL, *c, *next, *fprior, *sprior;
if (!s || s->isfloating)
return;
unsigned int score = -1;
unsigned int client_score;
int dist;
int dirweight = 20;
next = s->next;
if (!next)
next = s->mon->clients;
for (c = next; c != s; c = next) {
next = c->next;
if (!next)
next = s->mon->clients;
if (!ISVISIBLE(c)) // || HIDDEN(c)
continue;
switch (arg->i) {
case 0: // left
dist = s->x - c->x - c->w;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) +
abs(s->y - c->y);
break;
case 1: // right
dist = c->x - s->x - s->w;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) +
abs(c->y - s->y);
break;
case 2: // up
dist = s->y - c->y - c->h;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) +
abs(s->x - c->x);
break;
default:
case 3: // down
dist = c->y - s->y - s->h;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) +
abs(c->x - s->x);
break;
}
if (((arg->i == 0 || arg->i == 2) && client_score <= score) || client_score < score) {
score = client_score;
f = c;
}
}
if (f && f != s) {
for (fprior = f->mon->clients; fprior && fprior->next != f; fprior = fprior->next);
for (sprior = s->mon->clients; sprior && sprior->next != s; sprior = sprior->next);
if (s == fprior) {
next = f->next;
if (sprior)
sprior->next = f;
else
f->mon->clients = f;
f->next = s;
s->next = next;
} else if (f == sprior) {
next = s->next;
if (fprior)
fprior->next = s;
else
s->mon->clients = s;
s->next = f;
f->next = next;
} else { // clients are not adjacent to each other
next = f->next;
f->next = s->next;
s->next = next;
if (fprior)
fprior->next = s;
else
s->mon->clients = s;
if (sprior)
sprior->next = f;
else
f->mon->clients = f;
}
arrange(f->mon);
}
}
void
pop(Client *c)
{

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@@ -206,6 +206,7 @@ static void drawbars(void);
static void enternotify(XEvent *e);
static void expose(XEvent *e);
static void focus(Client *c);
static void focusdir(const Arg *arg);
static void focusin(XEvent *e);
static void focusmon(const Arg *arg);
static void focusstack(const Arg *arg);
@@ -1051,6 +1052,72 @@ focus(Client *c)
drawbars();
}
void
focusdir(const Arg *arg)
{
Client *s = selmon->sel, *f = NULL, *c, *next;
if (!s)
return;
unsigned int score = -1;
unsigned int client_score;
int dist;
int dirweight = 20;
int isfloating = s->isfloating;
next = s->next;
if (!next)
next = s->mon->clients;
for (c = next; c != s; c = next) {
next = c->next;
if (!next)
next = s->mon->clients;
if (!ISVISIBLE(c) || c->isfloating != isfloating) // || HIDDEN(c)
continue;
switch (arg->i) {
case 0: // left
dist = s->x - c->x - c->w;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) +
abs(s->y - c->y);
break;
case 1: // right
dist = c->x - s->x - s->w;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) +
abs(c->y - s->y);
break;
case 2: // up
dist = s->y - c->y - c->h;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) +
abs(s->x - c->x);
break;
default:
case 3: // down
dist = c->y - s->y - s->h;
client_score =
dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) +
abs(c->x - s->x);
break;
}
if (((arg->i == 0 || arg->i == 2) && client_score <= score) || client_score < score) {
score = client_score;
f = c;
}
}
if (f && f != s) {
focus(f);
restack(f->mon);
}
}
/* there are some broken focus acquiring clients needing extra handling */
void
focusin(XEvent *e)

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