move windows with vim bindings
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67
dwm.c.orig
67
dwm.c.orig
@@ -206,6 +206,7 @@ static void drawbars(void);
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static void enternotify(XEvent *e);
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static void expose(XEvent *e);
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static void focus(Client *c);
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static void focusdir(const Arg *arg);
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static void focusin(XEvent *e);
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static void focusmon(const Arg *arg);
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static void focusstack(const Arg *arg);
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@@ -1051,6 +1052,72 @@ focus(Client *c)
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drawbars();
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}
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void
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focusdir(const Arg *arg)
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{
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Client *s = selmon->sel, *f = NULL, *c, *next;
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if (!s)
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return;
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unsigned int score = -1;
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unsigned int client_score;
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int dist;
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int dirweight = 20;
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int isfloating = s->isfloating;
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next = s->next;
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if (!next)
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next = s->mon->clients;
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for (c = next; c != s; c = next) {
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next = c->next;
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if (!next)
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next = s->mon->clients;
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if (!ISVISIBLE(c) || c->isfloating != isfloating) // || HIDDEN(c)
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continue;
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switch (arg->i) {
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case 0: // left
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dist = s->x - c->x - c->w;
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client_score =
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dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) +
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abs(s->y - c->y);
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break;
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case 1: // right
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dist = c->x - s->x - s->w;
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client_score =
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dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) +
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abs(c->y - s->y);
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break;
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case 2: // up
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dist = s->y - c->y - c->h;
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client_score =
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dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) +
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abs(s->x - c->x);
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break;
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default:
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case 3: // down
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dist = c->y - s->y - s->h;
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client_score =
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dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) +
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abs(c->x - s->x);
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break;
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}
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if (((arg->i == 0 || arg->i == 2) && client_score <= score) || client_score < score) {
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score = client_score;
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f = c;
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}
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}
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if (f && f != s) {
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focus(f);
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restack(f->mon);
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}
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}
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/* there are some broken focus acquiring clients needing extra handling */
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void
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focusin(XEvent *e)
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