use games patch
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49
dwm.c.rej
49
dwm.c.rej
@@ -1,46 +1,19 @@
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--- dwm.c
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+++ dwm.c
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@@ -59,7 +58,7 @@
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/* enums */
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enum { CurNormal, CurResize, CurMove, CurLast }; /* cursor */
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enum { SchemeNorm, SchemeSel }; /* color schemes */
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-enum { NetSupported, NetWMName, NetWMIcon, NetWMState, NetWMCheck,
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+enum { NetSupported, NetWMName, NetWMState, NetWMCheck,
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NetWMFullscreen, NetActiveWindow, NetWMWindowType,
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NetWMWindowTypeDialog, NetClientList, NetLast }; /* EWMH atoms */
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enum { WMProtocols, WMDelete, WMState, WMTakeFocus, WMLast }; /* default atoms */
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@@ -92,8 +91,6 @@ struct Client {
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@@ -92,7 +92,6 @@ struct Client {
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int bw, oldbw;
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unsigned int tags;
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int isfixed, isfloating, isurgent, neverfocus, oldstate, isfullscreen;
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- unsigned int icw, ich;
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- Picture icon;
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- int issteam;
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Client *next;
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Client *snext;
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Monitor *mon;
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@@ -170,11 +166,9 @@ static void focus(Client *c);
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static void focusin(XEvent *e);
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static void focusmon(const Arg *arg);
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static void focusstack(const Arg *arg);
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-static void freeicon(Client *c);
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static Atom getatomprop(Client *c, Atom prop);
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static int getrootptr(int *x, int *y);
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static long getstate(Window w);
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-static Picture geticonprop(Display *dpy, Window w, int iconsize, unsigned int *icw, unsigned int *ich);
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static int gettextprop(Window w, Atom atom, char *text, unsigned int size);
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static void grabbuttons(Client *c, int focused);
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static void grabkeys(void);
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@@ -740,12 +681,7 @@ drawbar(Monitor *m)
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if ((w = m->ww - tw - x) > bh) {
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if (m->sel) {
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drw_setscheme(drw, scheme[m == selmon ? SchemeSel : SchemeNorm]);
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- if (m->sel->icon) {
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- drw_text(drw, x, 0, w, bh, lrpad / 2 + m->sel->icw + iconspacing, m->sel->name, 0);
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- drw_pic(drw, x + lrpad / 2, (bh - m->sel->ich) / 2, m->sel->icw, m->sel->ich, m->sel->icon);
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- } else {
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- drw_text(drw, x, 0, w, bh, lrpad / 2, m->sel->name, 0);
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- }
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+ drw_text(drw, x, 0, w, bh, lrpad / 2, m->sel->name, 0);
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if (m->sel->isfloating)
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drw_rect(drw, x + boxs, boxs, boxw, boxw, m->sel->isfixed, 0);
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} else {
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@@ -1476,8 +1470,6 @@ setfocus(Client *c)
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XA_WINDOW, 32, PropModeReplace,
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(unsigned char *) &(c->win), 1);
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}
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- if (c->issteam)
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- setclientstate(c, NormalState);
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sendevent(c, wmatom[WMTakeFocus]);
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}
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