add steam patch

This commit is contained in:
2026-07-08 14:13:47 +02:00
parent e858257231
commit 982b2cb9ed
7 changed files with 249 additions and 116 deletions

View File

@@ -0,0 +1,72 @@
From df7d9a685f38b64b8087faa3c72f05acf0190383 Mon Sep 17 00:00:00 2001
From: Bakkeby <bakkeby@gmail.com>
Date: Wed, 26 Jun 2024 23:06:37 +0200
Subject: [PATCH] Steam patch
Steam, and steam windows (games), trigger a ConfigureNotify request every time the window
gets focus. More so, the configure event passed along from Steam tends to have the wrong
x and y co-ordinates which can make the window, if floating, jump around the screen.
This patch works around this age-old issue by ignoring the x and y co-ordinates for
ConfigureNotify requests relating to Steam windows.
---
dwm.c | 22 +++++++++++++++-------
1 file changed, 15 insertions(+), 7 deletions(-)
diff --git a/dwm.c b/dwm.c
index 1443802..d99a6fb 100644
--- a/dwm.c
+++ b/dwm.c
@@ -92,6 +92,7 @@ struct Client {
int bw, oldbw;
unsigned int tags;
int isfixed, isfloating, isurgent, neverfocus, oldstate, isfullscreen;
+ int issteam;
Client *next;
Client *snext;
Monitor *mon;
@@ -290,6 +291,9 @@ applyrules(Client *c)
class = ch.res_class ? ch.res_class : broken;
instance = ch.res_name ? ch.res_name : broken;
+ if (strstr(class, "Steam") || strstr(class, "steam_app_"))
+ c->issteam = 1;
+
for (i = 0; i < LENGTH(rules); i++) {
r = &rules[i];
if ((!r->title || strstr(c->name, r->title))
@@ -590,13 +594,15 @@ configurerequest(XEvent *e)
c->bw = ev->border_width;
else if (c->isfloating || !selmon->lt[selmon->sellt]->arrange) {
m = c->mon;
- if (ev->value_mask & CWX) {
- c->oldx = c->x;
- c->x = m->mx + ev->x;
- }
- if (ev->value_mask & CWY) {
- c->oldy = c->y;
- c->y = m->my + ev->y;
+ if (!c->issteam) {
+ if (ev->value_mask & CWX) {
+ c->oldx = c->x;
+ c->x = m->mx + ev->x;
+ }
+ if (ev->value_mask & CWY) {
+ c->oldy = c->y;
+ c->y = m->my + ev->y;
+ }
}
if (ev->value_mask & CWWidth) {
c->oldw = c->w;
@@ -1475,6 +1481,8 @@ setfocus(Client *c)
XA_WINDOW, 32, PropModeReplace,
(unsigned char *) &(c->win), 1);
}
+ if (c->issteam)
+ setclientstate(c, NormalState);
sendevent(c, wmatom[WMTakeFocus]);
}
--
2.50.1