add steam patch
This commit is contained in:
@@ -1,68 +0,0 @@
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From eea13010ffc3983392857ee1e3804e3aa1064d7a Mon Sep 17 00:00:00 2001
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From: Soenke Lambert <s.lambert@mittwald.de>
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Date: Wed, 13 Oct 2021 18:21:09 +0200
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Subject: [PATCH] Fullscreen current window with [Alt]+[Shift]+[f]
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This actually fullscreens a window, instead of just hiding the statusbar
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and applying the monocle layout.
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---
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config.def.h | 1 +
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dwm.1 | 3 +++
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dwm.c | 8 ++++++++
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3 files changed, 12 insertions(+)
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diff --git a/config.def.h b/config.def.h
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index 1c0b587..8cd3204 100644
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--- a/config.def.h
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+++ b/config.def.h
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@@ -78,6 +78,7 @@ static Key keys[] = {
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{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
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{ MODKEY, XK_space, setlayout, {0} },
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{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
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+ { MODKEY|ShiftMask, XK_f, togglefullscr, {0} },
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{ MODKEY, XK_0, view, {.ui = ~0 } },
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{ MODKEY|ShiftMask, XK_0, tag, {.ui = ~0 } },
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{ MODKEY, XK_comma, focusmon, {.i = -1 } },
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diff --git a/dwm.1 b/dwm.1
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index 13b3729..a368d05 100644
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--- a/dwm.1
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+++ b/dwm.1
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@@ -116,6 +116,9 @@ Zooms/cycles focused window to/from master area (tiled layouts only).
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.B Mod1\-Shift\-c
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Close focused window.
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.TP
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+.B Mod1\-Shift\-f
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+Toggle fullscreen for focused window.
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+.TP
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.B Mod1\-Shift\-space
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Toggle focused window between tiled and floating state.
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.TP
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diff --git a/dwm.c b/dwm.c
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index 4465af1..c1b899a 100644
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--- a/dwm.c
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+++ b/dwm.c
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@@ -211,6 +211,7 @@ static void tagmon(const Arg *arg);
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static void tile(Monitor *);
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static void togglebar(const Arg *arg);
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static void togglefloating(const Arg *arg);
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+static void togglefullscr(const Arg *arg);
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static void toggletag(const Arg *arg);
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static void toggleview(const Arg *arg);
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static void unfocus(Client *c, int setfocus);
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@@ -1719,6 +1720,13 @@ togglefloating(const Arg *arg)
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arrange(selmon);
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}
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+void
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+togglefullscr(const Arg *arg)
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+{
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+ if(selmon->sel)
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+ setfullscreen(selmon->sel, !selmon->sel->isfullscreen);
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+}
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+
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void
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toggletag(const Arg *arg)
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{
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--
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2.30.2
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72
patches/dwm-steam-6.6.diff
Normal file
72
patches/dwm-steam-6.6.diff
Normal file
@@ -0,0 +1,72 @@
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From df7d9a685f38b64b8087faa3c72f05acf0190383 Mon Sep 17 00:00:00 2001
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From: Bakkeby <bakkeby@gmail.com>
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Date: Wed, 26 Jun 2024 23:06:37 +0200
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Subject: [PATCH] Steam patch
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Steam, and steam windows (games), trigger a ConfigureNotify request every time the window
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gets focus. More so, the configure event passed along from Steam tends to have the wrong
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x and y co-ordinates which can make the window, if floating, jump around the screen.
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This patch works around this age-old issue by ignoring the x and y co-ordinates for
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ConfigureNotify requests relating to Steam windows.
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---
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dwm.c | 22 +++++++++++++++-------
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1 file changed, 15 insertions(+), 7 deletions(-)
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diff --git a/dwm.c b/dwm.c
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index 1443802..d99a6fb 100644
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--- a/dwm.c
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+++ b/dwm.c
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@@ -92,6 +92,7 @@ struct Client {
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int bw, oldbw;
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unsigned int tags;
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int isfixed, isfloating, isurgent, neverfocus, oldstate, isfullscreen;
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+ int issteam;
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Client *next;
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Client *snext;
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Monitor *mon;
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@@ -290,6 +291,9 @@ applyrules(Client *c)
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class = ch.res_class ? ch.res_class : broken;
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instance = ch.res_name ? ch.res_name : broken;
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+ if (strstr(class, "Steam") || strstr(class, "steam_app_"))
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+ c->issteam = 1;
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+
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for (i = 0; i < LENGTH(rules); i++) {
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r = &rules[i];
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if ((!r->title || strstr(c->name, r->title))
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@@ -590,13 +594,15 @@ configurerequest(XEvent *e)
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c->bw = ev->border_width;
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else if (c->isfloating || !selmon->lt[selmon->sellt]->arrange) {
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m = c->mon;
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- if (ev->value_mask & CWX) {
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- c->oldx = c->x;
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- c->x = m->mx + ev->x;
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- }
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- if (ev->value_mask & CWY) {
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- c->oldy = c->y;
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- c->y = m->my + ev->y;
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+ if (!c->issteam) {
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+ if (ev->value_mask & CWX) {
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+ c->oldx = c->x;
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+ c->x = m->mx + ev->x;
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+ }
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+ if (ev->value_mask & CWY) {
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+ c->oldy = c->y;
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+ c->y = m->my + ev->y;
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+ }
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}
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if (ev->value_mask & CWWidth) {
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c->oldw = c->w;
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@@ -1475,6 +1481,8 @@ setfocus(Client *c)
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XA_WINDOW, 32, PropModeReplace,
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(unsigned char *) &(c->win), 1);
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}
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+ if (c->issteam)
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+ setclientstate(c, NormalState);
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sendevent(c, wmatom[WMTakeFocus]);
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}
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--
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2.50.1
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