remove games/actualfullscreenpatch use fullscreen compilation and add ewmhtags
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@@ -1,19 +1,10 @@
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--- config.def.h
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+++ config.def.h
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@@ -42,6 +42,7 @@ static const Layout layouts[] = {
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{ "[]=", tile }, /* first entry is default */
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{ "><>", NULL }, /* no layout function means floating behavior */
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{ "[M]", monocle },
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+ { NULL, NULL },
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};
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@@ -35,7 +35,6 @@ static const Rule rules[] = {
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static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
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static const int nmaster = 1; /* number of clients in master area */
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static const int resizehints = 1; /* 1 means respect size hints in tiled resizals */
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-static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
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/* key definitions */
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@@ -85,6 +86,8 @@ static Key keys[] = {
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{ MODKEY, XK_period, focusmon, {.i = +1 } },
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{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
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{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
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+ { MODKEY|ControlMask, XK_comma, cyclelayout, {.i = -1 } },
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+ { MODKEY|ControlMask, XK_period, cyclelayout, {.i = +1 } },
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TAGKEYS( XK_1, 0)
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TAGKEYS( XK_2, 1)
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TAGKEYS( XK_3, 2)
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static const Layout layouts[] = {
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/* symbol arrange function */
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