remove games/actualfullscreenpatch use fullscreen compilation and add ewmhtags

This commit is contained in:
2026-07-02 22:42:48 +02:00
parent 5accaed254
commit 3f2aa9d37f
13 changed files with 760 additions and 824 deletions

View File

@@ -1,19 +1,10 @@
--- config.def.h
+++ config.def.h
@@ -42,6 +42,7 @@ static const Layout layouts[] = {
{ "[]=", tile }, /* first entry is default */
{ "><>", NULL }, /* no layout function means floating behavior */
{ "[M]", monocle },
+ { NULL, NULL },
};
@@ -35,7 +35,6 @@ static const Rule rules[] = {
static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
static const int resizehints = 1; /* 1 means respect size hints in tiled resizals */
-static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
/* key definitions */
@@ -85,6 +86,8 @@ static Key keys[] = {
{ MODKEY, XK_period, focusmon, {.i = +1 } },
{ MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } },
{ MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } },
+ { MODKEY|ControlMask, XK_comma, cyclelayout, {.i = -1 } },
+ { MODKEY|ControlMask, XK_period, cyclelayout, {.i = +1 } },
TAGKEYS( XK_1, 0)
TAGKEYS( XK_2, 1)
TAGKEYS( XK_3, 2)
static const Layout layouts[] = {
/* symbol arrange function */